terça-feira, 12 de fevereiro de 2008

Escher's waterfall

This work is part of a short I'm working in, called "Ascending & Descending". It is inspired in the artwork from MC Escher, who did very advanced perpective works you can confuse with CG in a time computers were still making only simple calculum tasks and were too big and expensive for having one at home. Another interesting fact is that he used lithographs and wood engravings on most of his work.

This image has some paradox triangles and also gives the idea of a perpetual motion engine on the waterwheel, challenging not only geometry, but also physics with the impression of a continuous gravity that generates continous energy. It has always been a dream to me to make something with that "escher's" impossible feeling.

The main work wasn't in modelling/rendering, but in converting isometric perspective into 3d, with the help of photoshop. I will soon make a small tutorial of how I did it and the different renders.
The image I have inspired in can be viewed here: http://www.mcescher.com/Gallery/recogn-bmp/LW439.jpg
Other incredible escher's works can be viewed in this page:

2 comentários:

[ v y r u s ] disse...

Hey i saw your work on cgtalk.com
It looks pretty cool. Just wanted to let you know that in the escher museum here in holland there actually is a 3d model displaying of the waterfall. A couple of chinese (???) architects tried to visualise it. Apparently if you were to do it correctly, the 360 view would stretch into the horizon to make the final view look like it does on the drawing. Which the 360 degrees rotation does show.

Keep up the good work,

Greetings from holland

Milton Andersen disse...

Thank you, Vyrus.
My model is inspired in a lego model the artist Andrew Lipson did joining two pictures together, but I had seen some of these sterched models and considered them too.
In the end I thought the best sensation would be to make believe I'm making something that would really fit in what it looks like, what I only have found in Lipson's lego pictures. It was basically a layered composition of 4 different 3d models in 8 different renders (each one with it's occlusion pass) and a background separated image with occlusion and depth of field. As I said before, it is maybe more photoshop than maya at all.
I will soon post some intermediate images here.

Thanks for the kind comments,